nexus · for board game designers
We are the booster for your prototype.
3D printing, graphics, a sparring partner for your mechanics, printing, and a digital prototype in the browser — from one workshop, by two people who design games themselves. You bring the idea, we put it on the table.
One message is enough. We'll get back to you.

Sound familiar?
Six places where prototypes get stuck.
We have an answer for each of them — and usually the tool for it is already on our table.

No idea about CAD and 3D printing?
We design card holders, boxes, trackers and figures for your game and print them in our workshop — on FDM and resin printers.

No feel for graphic design?
We lay out cards, tokens and board so that people at the table understand them at a glance. Readable first, pretty second.
Looking for someone to take your mechanics apart?
We play through your rules, find the spots where they jam and look for solutions with you — honest, but on your side.

Want cards and boards printed — but where?
We tell you where small print runs make sense and prepare your files so that the very first print is right.

Develop your prototype digitally, in short rounds?
We make it playable in the browser with you. Because we work a lot with AI, a rule change is built in within minutes instead of crafted over weeks.

Stand out at the publisher like no one else?
With a prototype an editor understands in three minutes and can try right away: a clear rules overview, tidy components, a playable link.
Recognise yourself?
Tell us where your prototype stands right now — we'll tell you how we can help.
Why it matters
One rule change: weeks — or minutes.
The lever is the first iteration phase. We know because we have walked both paths ourselves.


We pass that head start on to you.
The workshop
Five printers, a plotter, two people.
Our workshop has three FDM printers for boxes, trackers and large parts, two SLA printers for fine figures and a plotter for cards and tokens. The parts in these photos were made there.



- Photo to come: the plotter cutting cards — close-up of blade and sheet, landscape.
Who we are
- Photo to come: Jan in the workshop, portrait format.
Jan Schumann
Game design · graphics · prototype building
Jan designs games, lays out their components and builds the prototypes — from the first draft on screen to the printed part on the table.
- Photo to come: Matthias at the computer next to a prototype, portrait format.
Matthias Drescher
Platform · digital prototype
Matthias builds the one above arena and brings prototypes into the browser — so your playtest group can play without anyone crafting.
How it works
Three steps to the same table.
Write to us
Tell us in a few sentences what your game is and where it's stuck. A link to rules or photos helps, but isn't a must.
We talk about your game
We get back to you, listen and tell you honestly what we would do — and what you can manage without us.
We get going
In short rounds: you see work in progress early and decide at every step. What it costs, we settle in a conversation beforehand.
Playable online
Your prototype, playable in the browser.
What we build digitally runs in the one above arena, our platform for board games in the browser. Your playtest group joins from home — and a publisher tries your game without opening a box.
Visit the arena
Contact
Tell us about your prototype.
Write to us how we can help and leave your contact details — we'll get back to you.
Prefer plain e-mail? contact@one-above.games